
# set the plugin name here
set(PLUGIN_NAME "wxFormBuilder")

# Our project is called 'plugin' this is how it will be called in visual studio,
# and in our makefiles.
project(${PLUGIN_NAME})

# It was noticed that when using MinGW gcc it is essential that 'core' is
# mentioned before 'base'.

# wxWidgets include (this will do all the magic to configure everything)
include("${wxWidgets_USE_FILE}")

# Include paths
include_directories(
  "${CL_SRC_ROOT}/Plugin" "${CL_SRC_ROOT}/sdk/wxsqlite3/include"
  "${CL_SRC_ROOT}/CodeLite" "${CL_SRC_ROOT}/CodeLite/ssh" "${CL_SRC_ROOT}/PCH"
  "${CL_SRC_ROOT}/Interfaces")

add_definitions(-DWXUSINGDLL_WXSQLITE3)
add_definitions(-DWXUSINGDLL_CL)
add_definitions(-DWXUSINGDLL_SDK)

if(USE_PCH AND NOT MINGW)
  add_definitions(-include "${CL_PCH_FILE}")
  add_definitions(-Winvalid-pch)
endif()

file(GLOB SRCS "*.cpp")

# Define the output
add_library(${PLUGIN_NAME} SHARED ${SRCS})

if(UNIX OR APPLE)
    set_target_properties(${PLUGIN_NAME} PROPERTIES POSITION_INDEPENDENT_CODE ON)
endif()

if(USE_PCH)
    target_precompile_headers(${PLUGIN_NAME} REUSE_FROM PCH)
endif()

# Remove the "lib" prefix from the plugin name
set_target_properties(${PLUGIN_NAME} PROPERTIES PREFIX "")
target_link_libraries(${PLUGIN_NAME} ${LINKER_OPTIONS} ${wxWidgets_LIBRARIES}
                      libcodelite plugin)
cl_install_plugin(${PLUGIN_NAME})
